My research group T4G (Tech for Good) works at the intersection of computing, education, and human experience. Find us at t4guw.github.io. Publications are indexed on Google Scholar.

Research Areas

Computer Science Education — How do we teach programming more effectively? How do we scaffold independent learning, give richer feedback, identify common misconceptions, and build tools that improve both teaching and learning outcomes?

Artificial Intelligence — Systems that can explain their reasoning, learn from limited examples, and act as collaborative partners. My PhD (Northwestern, 1998) was in qualitative reasoning and diagrammatic problem-solving — what is now called Good Old-Fashioned AI (GOFAI). My current focus is on LLM-assisted tools for education and everyday use.

Video Games — Enabling technologies for games: more realistic non-player characters, novel user experiences, better scalability, and richer interactivity. I founded the UTS Games Studio and the Australasian Conference on Interactive Entertainment.

Advising

I supervise CSS 497 Capstone projects at UW Bothell. See capstone ideas and guidelines and past students I have supervised.

Selected Past Projects


Yusuf Pisan CSS UW Bothell