My research group T4G (Tech for Good) works at the intersection of computing, education, and human experience. Find us at t4guw.github.io. Publications are indexed on Google Scholar.
Research Areas
Computer Science Education — How do we teach programming more effectively? How do we scaffold independent learning, give richer feedback, identify common misconceptions, and build tools that improve both teaching and learning outcomes?
Artificial Intelligence — Systems that can explain their reasoning, learn from limited examples, and act as collaborative partners. My PhD (Northwestern, 1998) was in qualitative reasoning and diagrammatic problem-solving — what is now called Good Old-Fashioned AI (GOFAI). My current focus is on LLM-assisted tools for education and everyday use.
Video Games — Enabling technologies for games: more realistic non-player characters, novel user experiences, better scalability, and richer interactivity. I founded the UTS Games Studio and the Australasian Conference on Interactive Entertainment.
Advising
I supervise CSS 497 Capstone projects at UW Bothell. See capstone ideas and guidelines and past students I have supervised.
Selected Past Projects
- Researching student-designed authorware for e-mediated science learning in primary and middle school
- Virtual Communities and Creative Communities
- SimEnv: Understanding and Supporting the Creation of Outcome-Driven Simulations
- GONDOLA: An intelligent and interactive software-based learning environment
- 3D Browsing and Collaborative Design
- Hardware for Graphics and Virtual Reality Applications
- Using Computer Graphics in Learning Japanese Prepositions
- Reasoning with Action Diagrams and Diagram Sequences
- Automated Program Critiquer (Submit!)
- Multi-Agent Environments Based on Real World Models
- Multimodal Reasoning with Diagram Sequences
| Yusuf Pisan | CSS | UW Bothell |